Designing for TouchThe good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.
QR Codes Are Footnotes, Not AdsGo figure, but pulling someone through a QR code means we have to give people information they actually want or need.
Gestures in #NewNewTwitterBig changes are afoot in the new Twitter app for iPhone, with both good and bad things happening with the app's gesture interactions. Here's a hard look.
Suzanne Ginsburg on the "Evolution of Discoverability"Touchscreens introduce new interface metaphors, as well as new techniques to subtly help our audiences understand how to use our apps. Suzanne offers some useful examples.
Touchscreen Misdirection: Your Metaphor Is a DogA touchscreen app can provide useful hints about how it works by using a real-world gizmo as its interface metaphor. But when that gizmo is just eye candy, those hints are just misdirection.
For Your Consideration: Tapworthy iPad Apps at SXSWGot a second? I need your vote to share my ideas about iPad app design at SXSW. If you're curious about mobile and tablet app design, you're gonna dig this talk.
How Big Is Big Enough?O’Reilly Answers recently posted an excerpt from
Tapworthy about the ideal size of iPhone tap targets.
Graffiti Compasses, Welcome Mats, and the Art of the Generous GreetingWeb and software designers, take note: Spray-painted compasses in New York illustrate how helpful a thin layer of extra help can be for new arrivals.
Quick Thoughts on Designing for iPad vs iPhoneI had a fun conversation with O'Reilly Online Managing Editor Mac Slocum about the differences designing for iPad vs iPhone.
Vote Early and Often: My SXSW TalksGot a second? I'm pitching talks for SXSW Interactive about delightful iPhone apps and playful fitness technology—and I need your vote.
Winning the Uphill BattleParis solves a problem with its bike-sharing program by turning hill-climbing into a game.
Follow the Grid, Skip the LinesMy post office features a clever heat-map grid to announce slow and busy hours. A perfect idea for the web.
No Pain, No Pain: The “Couch to 5K” and Humane DesignI wrote the "C25K" training program for new runners over a decade ago. Its philosophy overlaps neatly with my philosophy of software design.
ControlledYour faithful correspondent fell under the browbeating eye of authority on a few recent and essentially trivial occasions, making me think a bit about the effects of control, rule enforcement and tone in my own work.
Paper Cup? Five Bucks, PleaseWhen behind-the-scenes systems replace common sense and customer expectations. A parable at the coffee stand.