New Rule: Every Desktop Design Has To Go Finger-Friendly
New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine could
have a touch interface, we have to proceed as if they all do.
Touch Means a Renaissance for Radial Menus
Radial menus are suddenly in vogue, but it's not just passing fashion. For touch, this is good interaction design.
“Buttons Were an Inspired UI Hack, but Now We’ve Got Better Options”
The good folks at O’Reilly interviewed me this week about how new technologies change how we should think about interface design as both consumers and designers.
A Day Made of Glass
The folks at Corning put together a heckuva concept video that peeks into the near future of touchscreen interfaces.
Designing for Touch
The good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.
Gestures in #NewNewTwitter
Big changes are afoot in the new Twitter app for iPhone, with both good and bad things happening with the app's gesture interactions. Here's a hard look.
Icons for Teaching Touch
“Cue” is a clever set of icons for teaching touch. Designer P.J. Onori created the icons for mobile interfaces or wireframes to prompt touch interactions, and they take [a fresh point of view on the challenge]
For Your Consideration: "Teaching Touch" at SXSW
I'm pitching a SXSW talk about crafting discoverable gestures and joyous touchscreen interfaces. I could use your vote.
Buttons Are a Hack
Designing for touch means creating direct interactions that shed three decades of abstract desktop metaphors. As designers, that means we have some deprogramming to do.
Suzanne Ginsburg on the "Evolution of Discoverability"
Touchscreens introduce new interface metaphors, as well as new techniques to subtly help our audiences understand how to use our apps. Suzanne offers some useful examples.