"Small Screens, Big Changes": Full-Day Mobile Workshops in EuropeKaren McGrane and I are teaching a full-day mobile workshop in Amsterdam, Hamburg, and Barcelona. It's a mobile knowledge explosion.
Mobile Isn't the Lite VersionJakob Nielsen's dubious mobile website guidelines make the mistake of assuming that there's such a thing as "this is mobile content, and this is not."
Designing for “Context” Is Tricky BusinessDesigners often conflate device context with user context—or worse, with user intent. “This is mobile, so they’ll never want to do that.” ”This is mobile, so it’s aimed only at users on the go.” Friends, this is hooey.
3.1 Million Pixels Are HeavyIf you want to take advantage of the new iPad's gorgeous screen (and of course you do), every image you push down the wire is about to put on a ton of weight. That has implications in lots of places and for lots of people.
Workshops for Learning Mobile DesignJoin Josh Clark for one of several workshops in cities around the world.
DesknotsMore and more, when we refer to mobile, what we really mean is “non-traditional computing devices and environments,” a stodgy mouthful that really boils down to
not the desktop. We need a new term for our sprawling landscape of devices.
Designing for TouchThe good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.
QR Codes Are Footnotes, Not AdsGo figure, but pulling someone through a QR code means we have to give people information they actually want or need.
Eve's WirelessA 1922 silent movie shows off perhaps the first mobile phone, "Eve's Wireless," a contraption that required a fire hydrant and an umbrella to work.
Augmented UnrealityGames are the best (and perhaps most commercially viable) flavor of augmented reality, painting an imaginative layer on everyday surroundings.
Newsstand RevisitedHot on the heels of yesterday’s post about Newsstand, I had exchanges with a few folks whose work touches the publishing industry. A few themes kept coming back...
Newsstand Is Promising, Yay! But Enough with Issue-Based PublishingNewsstand is a read-all-about-it moment for publishers, as readers seem to love it so far. But we can’t let this recent success distract us from real problems with the issue-based publishing model Newsstand supports.
Notes from An Event Apart, Washington DCI had the good fortune to attend this storied conference for the first time. Lordy, what a smart crew both onstage and in the audience.
Icons for Teaching Touch“Cue” is a clever set of icons for teaching touch. Designer P.J. Onori created the icons for mobile interfaces or wireframes to prompt touch interactions, and they take [a fresh point of view on the challenge]
“Don't Confuse Context with Intent”In an interview with Webdesigner Depot, I shared some
future-friendly thinking about adapting to the needs of a whole universe of connected devices.