Designing for TouchThe good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.
QR Codes Are Footnotes, Not AdsGo figure, but pulling someone through a QR code means we have to give people information they actually want or need.
Eve's WirelessA 1922 silent movie shows off perhaps the first mobile phone, "Eve's Wireless," a contraption that required a fire hydrant and an umbrella to work.
Augmented UnrealityGames are the best (and perhaps most commercially viable) flavor of augmented reality, painting an imaginative layer on everyday surroundings.
Newsstand RevisitedHot on the heels of yesterday’s post about Newsstand, I had exchanges with a few folks whose work touches the publishing industry. A few themes kept coming back...
Newsstand Is Promising, Yay! But Enough with Issue-Based PublishingNewsstand is a read-all-about-it moment for publishers, as readers seem to love it so far. But we can’t let this recent success distract us from real problems with the issue-based publishing model Newsstand supports.
Notes from An Event Apart, Washington DCI had the good fortune to attend this storied conference for the first time. Lordy, what a smart crew both onstage and in the audience.
Icons for Teaching Touch“Cue” is a clever set of icons for teaching touch. Designer P.J. Onori created the icons for mobile interfaces or wireframes to prompt touch interactions, and they take [a fresh point of view on the challenge]
“Don't Confuse Context with Intent”In an interview with Webdesigner Depot, I shared some
future-friendly thinking about adapting to the needs of a whole universe of connected devices.
Future Friendly at MobilewoodI joined nine of the smartest people I know to think through a future-friendly strategy for keeping up with the fast-changing mobile landscape. Here's what we came up with.
Belly Flop: Retailers Dive into Mobile EcommerceA measly 12 percent of the top 500 US online retailers have mobile websites. Many who do have mobile sites are fumbling with misguided attempts to create lite versions of the "real" website.
Over Half the People on Earth Have a Mobile PhoneTomi Ahonen shared his snapshot of global mobile stats, including a slew of just-plain-astonishing nuggets.
Asymco: The Post PC Era as Explained by Developer EventsA stark example of how quickly new platforms generate enthusiasm along with an appetite for learning and community among developers.
Fugly AndroidA gallery of mobile horrors calls itself "an argument for closed systems," but more subtly, it's really an argument that bad taste abounds.
Mobile Web vs Native App: Give It a RestThis isn't a matchup at all. Providing a great experience almost certainly means that you'll build both web and native-app solutions. We're all in this together, friends.