Making of: Entertainment Weekly's Responsive Mobile Site
Entertainment Weekly has a new responsive mobile website, and the design is a Global Moxie joint. Here's a behind-the-scenes look at how we built it.
The Mobile Book
Smashing Magazine published The Mobile Book
this week. I was honored to contribute the book’s final chapter about designing for touch.
New Rule: Every Desktop Design Has To Go Finger-Friendly
New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine could
have a touch interface, we have to proceed as if they all do.
“Anything that can be connected to the Internet, will be.”
Survey: Tablets, Windows Phone Hit Tipping Point with Developers
A survey of mobile developers reveals trends in the platforms and motivations that intrigue app builders.
"Small Screens, Big Changes": Full-Day Mobile Workshops in Europe
Karen McGrane and I are teaching a full-day mobile workshop in Amsterdam, Hamburg, and Barcelona. It's a mobile knowledge explosion.
Mobile Isn't the Lite Version
Jakob Nielsen's dubious mobile website guidelines make the mistake of assuming that there's such a thing as "this is mobile content, and this is not."
Designing for “Context” Is Tricky Business
Designers often conflate device context with user context—or worse, with user intent. “This is mobile, so they’ll never want to do that.” ”This is mobile, so it’s aimed only at users on the go.” Friends, this is hooey.
3.1 Million Pixels Are Heavy
If you want to take advantage of the new iPad's gorgeous screen (and of course you do), every image you push down the wire is about to put on a ton of weight. That has implications in lots of places and for lots of people.
Workshops for Learning Mobile Design
Join Josh Clark for one of several workshops in cities around the world.
More and more, when we refer to mobile, what we really mean is “non-traditional computing devices and environments,” a stodgy mouthful that really boils down to not the desktop.
We need a new term for our sprawling landscape of devices.
Designing for Touch
The good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.
QR Codes Are Footnotes, Not Ads
Go figure, but pulling someone through a QR code means we have to give people information they actually want or need.
A 1922 silent movie shows off perhaps the first mobile phone, "Eve's Wireless," a contraption that required a fire hydrant and an umbrella to work.
Games are the best (and perhaps most commercially viable) flavor of augmented reality, painting an imaginative layer on everyday surroundings.