New Rule: Every Desktop Design Has To Go Finger-Friendly
New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine could
have a touch interface, we have to proceed as if they all do.
Survey: Tablets, Windows Phone Hit Tipping Point with Developers
A survey of mobile developers reveals trends in the platforms and motivations that intrigue app builders.
3.1 Million Pixels Are Heavy
If you want to take advantage of the new iPad's gorgeous screen (and of course you do), every image you push down the wire is about to put on a ton of weight. That has implications in lots of places and for lots of people.
Designing for Touch
The good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.
The iPad is a device suited for sitting or reclining, which certainly makes it a device of contemplation, and yep, that's the perfect state of mind for reading or watching a movie. But it's a mistake to think of it as "only" a new-fangled book or tv screen. Contemplation is not the same as passivity.
Newsstand Is Promising, Yay! But Enough with Issue-Based Publishing
Newsstand is a read-all-about-it moment for publishers, as readers seem to love it so far. But we can’t let this recent success distract us from real problems with the issue-based publishing model Newsstand supports.
Apple, Kindly Remove Your OS Gestures from My App Canvas
With iOS 5, iPad gets welcome app-switching gestures. But touch actions that should be limited to the edges are encroaching on app real estate.
Buttons Are a Hack
Designing for touch means creating direct interactions that shed three decades of abstract desktop metaphors. As designers, that means we have some deprogramming to do.
Justin Williams: A Tablet Isn't a Large Phone
"The best iPad apps are not those that just stretch their iPhone table views out to take advantage of the larger screen."
SXSW 2011: Bloated but Lovable
SXSW spilled over the levees of Austin's infrastructure, creating logistical headaches that sank the conference. But man, it sure was fun. Also: I gave a talk on iPad app design.
Suzanne Ginsburg on the "Evolution of Discoverability"
Touchscreens introduce new interface metaphors, as well as new techniques to subtly help our audiences understand how to use our apps. Suzanne offers some useful examples.
3G for iPad? Nah, Don't Need It
An overwhelming number of iPad users are wifi-only, and with good reason.
iPad and iPhone at Design for Mobile
Slides, notes, and video from my talks at the Design for Mobile (D4M) conference in Chicago.
For Your Consideration: Tapworthy iPad Apps at SXSW
Got a second? I need your vote to share my ideas about iPad app design at SXSW. If you're curious about mobile and tablet app design, you're gonna dig this talk.
Designing for iPhone 4's Retina Display
The gorgeous high resolution of iPhone 4 soothes the eye but adds extra legwork for iPhone designers. Here's the big picture.