Smart Watches, Wearables, and That Nasty Data Rash
The real luxury of wearing information is not in exposing ourselves to every passing data point but in filtering that data in ways that deliver insight and amplify our humanity.
Making of: Entertainment Weekly's Responsive Mobile Site
Entertainment Weekly has a new responsive mobile website, and the design is a Global Moxie joint. Here's a behind-the-scenes look at how we built it.
The Mobile Book
Smashing Magazine published The Mobile Book
this week. I was honored to contribute the book’s final chapter about designing for touch.
New Rule: Every Desktop Design Has To Go Finger-Friendly
New hybrid keyboard-touch laptops and tablets have changed the game. When any desktop machine could
have a touch interface, we have to proceed as if they all do.
Touch Means a Renaissance for Radial Menus
Radial menus are suddenly in vogue, but it's not just passing fashion. For touch, this is good interaction design.
With iOS Buttons, Know Your Right from Your Left
Back! Done! Cancel! Save! Mobile apps sport a bevy of buttons to dismiss a view, but their proper placement isn't always obvious. Here are the general rules to follow.
Grids, Design Guidelines, Broken Rules, and the Streets of New York City
The history of New York City's aggressive grid of city streets offers plenty of lessons for digital designers.
iOS App Icon Template for Illustrator
With every new Retina Display, designers get to build ever more app icons. Jon Hicks has a template to help.
The 967 Grid System
We're kinda in love with The 967 Grid System, Jonathan Ogden's send-up of grid frameworks.
Mobile Isn't the Lite Version
Jakob Nielsen's dubious mobile website guidelines make the mistake of assuming that there's such a thing as "this is mobile content, and this is not."
Designing for “Context” Is Tricky Business
Designers often conflate device context with user context—or worse, with user intent. “This is mobile, so they’ll never want to do that.” ”This is mobile, so it’s aimed only at users on the go.” Friends, this is hooey.
“Buttons Were an Inspired UI Hack, but Now We’ve Got Better Options”
The good folks at O’Reilly interviewed me this week about how new technologies change how we should think about interface design as both consumers and designers.
3.1 Million Pixels Are Heavy
If you want to take advantage of the new iPad's gorgeous screen (and of course you do), every image you push down the wire is about to put on a ton of weight. That has implications in lots of places and for lots of people.
Workshops for Learning Mobile Design
Join Josh Clark for one of several workshops in cities around the world.
Designing for Touch
The good folks at .net magazine indulged me by letting me grace their website with a slew of guidelines for touch design.