Blog

Or search support forum

What's Global Moxie?

Global Moxie specializes in mobile design strategy and user experience for a multiscreen world. We offer consulting services, training, and product-invention workshops to help creative organizations build tapworthy mobile apps and effective websites. We're based in Brooklyn, NY. Learn more.

On Shelves

Books by Josh Clark

Tapworthy: Designing Great iPhone Apps

Best iPhone Apps: The Guide for Discriminating Downloaders

iWork ’09: The Mising Manual

Moxiemail

Enter your e-mail to receive occasional updates:

Workshops for Learning Mobile Design

Posted Feb 19, 2012

Josh Clark one-on-one at a workshop
Join me for close-up advice and nitty-gritty techniques about mobile design.

I’m teaching workshops in several cities in the coming months, and I invite you to join me for a roll-up-your-sleeves day of mobile design. These things tend to sell out quickly, so book your ticket sooner than later.

Although many of these workshops are part of a conference, most allow you to enroll separately in the workshop without conference attendance. If you care about mobile design, you're welcome to join a workshop, no matter what the the topic of the larger conference. (If you’re not in the health-care industry, for example, you’re welcome to attend my workshop at Health Care Experience Design without signing up for the whole ride.)

Here’s the schedule so far, and descriptions of the workshops follow below:

March 21, 2012: Tapworthy iPad Design
New Orleans: IA Summit
Register for the workshop

March 27, 2012: Designing for Touch
Boston: Health Care Experience Design conference
Register for the workshop

April 18, 2012: Designing for Touch
Orlando: Breaking Development conference
Register for the workshop

April 20, 2012: Designing Tapworthy Mobile Apps
McLean, Virginia: MoDevUX
Register for the workshop

April 27, 2012: Designing for Touch
Dublin, Ireland: Úll conference
Register for the workshop

April 30, 2012: Designing Tapworthy Mobile Apps
Las Vegas: Future Insights conference
Register for the workshop

May 14, 2012: Designing for Touch
London: Future of Web Design
Register for the workshop

Tapworthy iPad Design

Discover the practical techniques and fresh perspective required to design exceptional apps on Apple’s groundbreaking tablet. From first concept to polished pixel, learn to create an iPad app that delights. In this full-day workshop, we’ll explore the context, ergonomics, visual design, and brand-new interaction models that make designing for iPad at once so challenging and so promising.

Who it’s for

This workshop isn’t (only) for geeks. The workshop’s interdisciplinary approach is appropriate for everyone involved in the iPad design process: designers, programmers, managers, marketers, clients. The workshop takes a hands-on approach to intermediate and advanced design concepts but requires no specific technical know-how. Experienced designers and newcomers alike will uncover the shifts in mindset and technique required to craft a great iPad app.

What you’ll learn

The workshop will equip you to ask the right questions (and find the right answers) to make aesthetic, technical, and usability decisions that will make your apps a pleasure to use. You’ll learn:

  • The key elements of the tablet mindset and what your audience expects of your app
  • What’s different vs phone or desktop interfaces
  • The ergonomic demands of designing for tablets
  • Managing metaphor: the opportunities and missteps of realism in interfaces
  • How to work with gestures
  • The new opportunities of multitouch interaction
  • How to help people explore interfaces without buttons, menus or other traditional interface “chrome”

Designing for Touch

Handheld apps that work by touch require you to design not only how your pixels look, but how they feel in the hand. This workshop explores the ergonomic challenges and interface opportunities for designing mobile touchscreen apps. Learn how fingers and thumbs turn desktop conventions on their head and require you to leave behind familiar design patterns. The workshop presents nitty-gritty “rule of thumb” design techniques that together form a framework for crafting finger-friendly interface metaphors, affordances, and gestures for a new generation of mobile apps that inform and delight.

Who it’s for

This is an intermediate to advanced workshop aimed at designers, developers, and information architects making the transition from desktop to touchscreen apps for mobile and tablet devices.

What will you learn?

  • Discover the ergonomic demands of designing for touch.
  • Find out how the iPad’s form and size create unique design considerations.
  • Devise interface metaphors that invite touch.
  • Design gesture interactions, and learn techniques to help people discover unfamiliar gestures on their own.
  • Learn why buttons are a hack and how to design interfaces without traditional UI controls.
  • Train in gesture jiujitsu, the dark art of using awkward gestures for defensive design.
  • Explore the psychology behind screen rotation and the opportunities and pitfalls it creates.

Designing Tapworthy Mobile Apps

From first concept to polished pixel, learn to create mobile apps and websites that delight. The workshop explores the practical principles of mobile and touchscreen design, teaching you to “think mobile” by planning and creating interfaces in tune with the psychology and ergonomics of an audience on the go. You’ll learn to conceive and refine an app’s interface and user experience in tune with the needs of a mobile audience… and their fingers and thumbs.

What will you learn?

  • The expectations of a mobile audience
  • The ergonomic demands of designing for touch
  • Strategies for crafting your app’s visual identity
  • How to work with gestures
  • Unique considerations for designing for the iPad
  • Techniques for creating sensational app icons

Tags: , , ,

Want more? Recent blog entries...

Add a Comment

Don't be shy.

(Use Markdown for formatting.)

This question helps prevent spam:

Download Big Medium
Try it free for 30 days, or buy to unlock.

Blown Away

“I’m blown away by Josh Clark’s deep understanding of the iPhone user experience.”
—Jürgen Schweizer, founder of Cultured Code, maker of Things iPhone app

“It’s rare to find a person like Josh Clark who speaks so intently to the topic of interface design and mobile devices.”
—John Maeda, president of Rhode Island School of Design

“If you have time to read only one book on what makes apps successful, it is Tapworthy by Josh Clark.”
—Andreas Sjostrom, manager of mobile solutions, Sogeti