Blog

Or search support forum

What's Global Moxie?

Global Moxie specializes in mobile design strategy and user experience for a multiscreen world. We offer consulting services, training, and product-invention workshops to help creative organizations build tapworthy mobile apps and effective websites. We're based in Brooklyn, NY. Learn more.

On Shelves

Books by Josh Clark

Tapworthy: Designing Great iPhone Apps

Best iPhone Apps: The Guide for Discriminating Downloaders

iWork ’09: The Mising Manual

Moxiemail

Enter your e-mail to receive occasional updates:

Mobile Cultures at IDEA 2010

Posted Oct 2, 2010

As I write this, we're getting set to cruise into the second sensational day of the IDEA conference here in the city of brotherly love. I came out of yesterday's sessions with my brain chock full of user experience and content strategy. It's been a great show so far.

Hopefully I managed to give a little bit back, too, with my own talk about mobile culture. I've posted the slides at SlideShare. As usual, my slides don't have much text on them, but I've added an outline of my remarks in the speaker notes for the slides. Click the Notes tab below the slides on SlideShare.

(I always have fun putting presentation slides together, but this time I had a particularly good time, with an all-LEGO-all-the-time theme. If you dig toys, I think you'll dig these slides. Have a peek. Not included in the slides: Me yelling "KHAAAANNNN!" at the top of my lungs from the stage. Kinda had to be there.)

Lego anthropology

Here's the talk's big picture:

Think of mobile OS platforms as cultures. Deciding which platform to target and how to design for each—whether web or native—doesn't hinge only on tech specs or audience reach. In an era where consumers suddenly perceive mobile apps as richly personal, where software is content instead of tool—culture matters.

Every mobile OS has a different personality, design sensibility, and even government. All of these factors determine how well your individual app (and its audience) will thrive, and will have a direct impact on design considerations. For example, how does the prescribed design and paternal culture of iPhone's philosopher-king model fit your app, compared to the frontier-maker culture and bare-bones geek design of Android? And where does the web fit in? In the next year alone, we'll have ten major mobile operating systems to contend with as we design apps. In this session, you’ll discover the cultural and practical considerations of choosing the right platform for your app and your audience—and of crafting a design that works for all.

Going Native: the Anthropology of Mobile Apps

Presentation slides and notes

Tags: , , , , ,

Want more? Recent blog entries...

Add a Comment

Don't be shy.

(Use Markdown for formatting.)

This question helps prevent spam:

Download Big Medium
Try it free for 30 days, or buy to unlock.

Brains for Sale

“Josh Clark, do you sell your brain so I can constantly tap into it for wisdom? Oh wait, you wrote a book.
—Tim Van Damme, designer

“Whenever I have a question about iPhone design patterns, Tapworthy has an answer, even for little details. The best book you can buy for iPhone design.”
—Catriona Cornett, inspireUX.com

“Great speaker. Josh Clark could make a talk about cleaning a litter box interesting.”
—Aaron Griffith, iPhone developer